![xcom 2 supply raid alert xcom 2 supply raid alert](https://i.ytimg.com/vi/q9CEZZ5gEKI/maxresdefault.jpg)
The encounters themselves are easy and the maps are poorly designed, like everything procedural. An extremely easy game, made hard only through RNG rigged to screw you as a core design philosophy. What you are left with then is an extremely easy game.
#XCOM 2 SUPPLY RAID ALERT MOD#
Why do the rest of the options exist again? You can mod out all the crazy 8 turn limits and massive random spikes in Avatar progress though. Better read some Reddit threads and restart the whole thing, doing only the absolutely most optimal things. XCOM 2 is overwhelming in a way that makes you feel helpless. Only to go back to the world map and see the Avatar gaining its 3rd ping in the same week due to RNG dark events. I'd rather have developer-designed maps and missions with tough encounters where you need to utilize the terrain and your equipment in the right way, rather than proceduraly generated missions with a turn limit that is barely enough for you to sprint to the objective and destroy it, and then pray as the 4 pods that you aggroed along the way rain down on you from the ceilings and wipe out your entire squad while your overwatches miss.
![xcom 2 supply raid alert xcom 2 supply raid alert](https://i.ytimg.com/vi/dUz6udJ7mpo/hqdefault.jpg)
Personally, I'd prefer a more tightly designed game that is harder than this (more enemies in maps +bigger maps +more "puzzle-y" encounters), but without the timers and stress and RNG everywhere. Whether you'll like it or not depends on what you want out of it. Most of it comes from the randomness that exists as its core mechanic, from the level design (procedural), to hit chances, to turn limit sizes, to world map events. Personally, I'd prefer a more tightly designed game that is harder than this (more enemies in maps +bigger XCOM 2 is challenging, but for the wrong reasons. XCOM 2 is challenging, but for the wrong reasons.